Category Archives: Unity3d

The Misadventures of Unity and PureData (libpd)

Over the last few days I’ve been bashing my head against the wall trying to get libpd working with Unity. This is going to be a super technical post relevant to very few people, but if you end up hitting these problems hopefully this will save you a few hours of brain smushing frustration. For [...]

Toward the Light – 7dfps entry

A while ago I participated in the 7dfps challenge to build a first person shooter in 7 days. Starting a day late probably wasn’t the smartest idea, but I’m still very happy with the way things turned out. I’ve always been put off by the cheesy horror in slasher flicks, and believe the art of [...]

Simple Finite State Machine – Unity3d (C#)

UPDATE: The original state machine implementation has been radically reworked, and is now (in my opinion) one of the cleanest and most easy-to-use state machine in existence for unity. In a perfect world I’d find time to write a blog post detailing it’s benefits, but in the mean time you can get a comprehensive overview [...]

Is it Flash and Papervision? Is it Unity3d? No, its both!

So this blog has been in a near comatose state for most of the year, simply put, I’ve been busy. Like crazy forget-to-put-on-underwear-when-you-leave-the-house busy. On the up side I can say that a year ago I was a junior dev at starting out at Hello Computer, and now I’m the lead developer on a project [...]