Well, well – Seems it’s time again for my shining annual contribution to internet blog cruft! Do I have to post cross post this on google plus now too? Okay enough with the nonsense. The first time I encountered the State Machine design pattern, I enjoyed the concepts behind it, but I always found the [...]
Author Archives: Peter Cardwell-Gardner
So, can I get your Number? (all about numbers in AS3)
It doesn’t really get more basic than Numbers. Everybody can count. I’m sure your first program probably involved feeding numbers into the computer in some way (after the obligatory “Hello World” experience of course). So why a post about Numbers? Well before I insult your intelligence further, it’s important to know that in the computer’s [...]
Is it Flash and Papervision? Is it Unity3d? No, its both!
So this blog has been in a near comatose state for most of the year, simply put, I’ve been busy. Like crazy forget-to-put-on-underwear-when-you-leave-the-house busy. On the up side I can say that a year ago I was a junior dev at starting out at Hello Computer, and now I’m the lead developer on a project [...]
Welcome to class! (A guide to writing classes for AS3 – Part I)
In this article we’re going to be taking your first tentative steps into the world of a developer (don’t worry, developing a chronic addiction to caffeine is optional). For the uninitiated it can be a scary place full of classes, objects and lots of other mind melting concepts. You wouldn’t be the first if you [...]
Oh god, it’s still a blog!
It’s a common story on the internet, you know, someone with delusions of grandeur decides to write a blog. A first it starts off great and the creator is full of self-indulgent confidence: “Wow, It’s going to be amazingly awesome! Everyone will love me!” But then after a couple of weeks the author runs out [...]